Star Wars - Hunters and Hunted
Vitality and Wound points: Any attack that depletes a target's vitality points does NOT bleed over into wounds. This applies equally to NPCs that have both vitality and wounds, and to player characters.
There are limits to this however. Any action taken that is directly depending on this rule to keep the character alive may allow for bleed through to wounds at the GMs discretion. (Example: Jumping from a tall building because you have vitality and assume the fall damage CAN'T kill you, will probably kill you).
Skill Feats: Feats that grant bonuses to a pair of skills (Ex: Alertness granting +2 to both listen and spot) also make those skill permanent class skills. This means that when leveling up, those skills can be improved as class skills even if they are not normally class skills for the chosen class.